Winny Wang

Haptic Vision

#UX Design #VR/AR #Unity

Haptic Vision is an inclusive technology that allows individuals to navigate their physical surroundings with greater ease and understanding.

Haptic Vision

Timeline

Jan 13 - 15, 2023 (2.5 days)

Project Type

MIT Reality Hackathon, Semi-Finalist

My Role

UX Research & Design, Prototype & Test, Branding

Tools

Figma, Illustrator, Premiere Pro, HapTx Haptic Gloves, HTC Vive Pro Eye, Unity

Team

Winny Wang (UX designer), Christine Saderr (UX designer), Kyle Diaz-Castro (UX designer), Leon Kipkoech (Developer), Malmon Powers (Developer)

My Contribution

UX Research & Design: user interview; literature research; design interactions

Prototype & Test: experiment the haptic gloves for prototyping; conduct user tests and document feedback

Branding: design visual content, presentation

Introduction

MIT Reality Hackathon — Semi-Finalist

Over 2.5 days at the MIT Reality Hack, 350+ participants built VR/AR projects from scratch. Our team of 5 designed and prototyped Haptic Vision — an inclusive XR navigation tool for visually impaired individuals — earning Semi-Finalist status and feature coverage in organizational videos.

Problem

Navigating as a Visually Impaired Person

How might we utilize XR technology and design a smart navigation tool for the visually impaired?

Visually impaired users have a difficult time navigating their environment confidently. Existing tools like white canes provide limited spatial awareness and no sense of distance or object detail.

Research

Exploring XR Solutions

We explored three solution directions: visual enhancements, audio-based systems, and haptic feedback. We conducted user research with visually impaired individuals to understand their pain points, how they perceive their environment, the tools they currently use, and what they desire from a new solution.

Design

MVP: Haptic Feedback Navigation

We selected the haptic feedback approach — detecting nearby objects and using haptics to let users feel how far each object is. The color palette was designed to be tritanopia color-blind friendly, ensuring the product is inclusive across multiple visual conditions.

By utilizing sound and haptic feedback, Haptic Vision is an extension of a traditional seeing cane, enabling users to sense the presence of nearby objects and furniture. The closer they get to an object, the stronger and more detailed the sensation becomes.

Build

Technologies & Implementation

  • Unity 19.4.31f
  • HapTx 2.0.0 beta 8
  • HTC Vive Pro Eye with Lighthouses
  • HapTx haptic gloves

Physical Environment / Mixed Reality: Created 3D environment model using SR Works

Hand Tracking: Implemented via HapTx SDK

Object Detection: SR Works AI identified common objects (chairs, tables)

Distance Approximation: Unity ray casting determined hand-to-object distance

Haptics: Frequency range 15-30 Hz based on distance

Testing

Testing with Users

The user wears the gloves and headset and uses their hands to sense the room from the haptic feedback. The closer they get to objects, the stronger the vibration.

We're the first group in history to make a haptic XR experience with these gloves.

Vision

Inclusive Design & Future

Our product is designed for individuals of all abilities. For those with visual impairments, Haptic Vision is an essential tool that can assist in understanding and navigating their environment. For those without visual impairments, it offers a unique, empathetic experience.

We envision Haptic Vision as a pioneering solution for the future of navigation — a glimpse into the next 5-10 years, where innovative technologies will revolutionize how people with visual impairments interact with the world around them.